Pedagogical Aid for Procedural Map and Terrain Generation

The following tool will let you see how you can use the Delaunay triangulation to generate terrain.
You can play around with the variables to control the terrain being generated.
W for forward
S for backward
A for looking to the left
D for looking to the right
Q and E to roll
Arrow Up to look up
Arrow Down to look down.

Length of the X-axis: Length of along the Z-axis:
No. of points: No. of mountains to generate:
Maximum Mountain Height: No. of valleys to generate:
Minimum Valley Depth:
Show Triangulation